“If they don’t meet the standards though, we’ll kill them and move on to other attempts.”Įven still, the trio of games represents a big push from the company to expand its popular fantasy universe last year, Supercell also launched its first CG animated short, and in 2016, there was a Clash webseries helmed by writers who worked on The Simpsons. “With your feedback, we think these three can become the great games that Clash fans deserve,” the developer says. As an enemy becomes an ally on the spot, Persuasion can't be used if there is no space for a new ally unit in the current team (each map has a limit) or in total (the player is limited to 12 units).Īs the first game, this is the debut of all featured series.In fact, the developer is somewhat infamous for killing games in beta, so some of these titles might not see a wide release at all. As enemies can also use Persuasion, sometimes ally units may become enemies. However, if the character's Loyalty is 0, which is common with bosses, Persuasion will never succeed. The higher the Charisma of the character using Persuasion and the lower the opponent's Loyalty, the higher the probability of Persuasion being successful. Most enemy characters can join the player by Persuasion ( 説得 ( せっとく ), Settoku), including the character of the other two teams who were not selected in the beginning of the game.
Display the amount of Spirit Commands that can be used in the mission. Spirit / SP ( せいしん / SP, Seishin) - Only available to the Hero.Defense ( 防衛 ( ぼうぎょ ), Bougyo) - Determines damage taken from attacks.Agility ( 素早さ ( すばやさ ), Subayasa) - Affects movement and evasion.
Attack ( 攻撃 ( こうげき ), Kougeki) - Determines damage caused by attacks.Sky ( そら / 空, Sora) units aren't affected by terrains. Land ( りく / 陸, Riku) units have normal movement on the ground and low movement on water, while the reverse is true for Water ( みず / 水, Mizu) units. Move Power / Move ( いどうりょく / 移動, Idō Ryoku) - Indicates the amount of squares the unit can move on its terrain type.In this game, defeated units are permanently lost, being only revived if the Spirit Command Love is used in the same mission the unit was defeated. The unit is destroyed when its HP reaches 0. HP - The unit's health points, indicating its durability.Also, Attack became a value from the weapons instead of the units, and as Persuasion didn't reappear in later works, Charisma and Loyalty are unique to the first game. In the first game the player controls anthropomorphic robots that share traits that would be divided between pilots and units in later games. By moving on other towers and in certain spots, the units can find items that can be used between missions to increase their power. The player's team must defeat the enemy and have an ally unit move on the "tower" to complete the mission. Members from teams not selected will appear as enemies and can be recruited with Persuasion.Įach map contains a "tower" that must be captured by the player, and it is usually protected by a strong enemy unit. The Hero can use Spirit Commands and the player can distribute bonus points to the Hero's stats. In the beginning of the game, the player selects one of three teams ( Gundam, Mazinger, or Getter Robo) and the team's Hero.
Gameplay changes include 13 new stages, Spirit Commands available for all units (though the Hero is given access to exclusive commands), the addition of Mazinger Z's Boss Borot to the starting Mazinger team, and new units such as the Full Armor Gundam and Cybuster.įor recurring elements, see Gameplay elements. While the game utilizes high-definition graphics, battle animations are rendered using immobile robots in a manner similar to titles released prior to Super Robot Wars Alpha. Getter Robo.Ī remake of the title was released digitally for the PlayStation 3 and PlayStation Vita in 2014 via PlayStation Network.
The final boss of the game is Gilgilgun, the main villain from Great Mazinger vs. Unlike future games, the main goal of the game is to capture the enemy army's "tower," and Spirit Commands can only be used by the unit that is designated as the team's "Hero".
It is one of the few independent games in the series to feature a multiplayer mode, which was not done again until the release of Super Robot Wars XO in 2006. Super Robot Wars ( スーパーロボット大戦, Sūpā Robotto Taisen) is the first game of the Super Robot Wars series of strategy RPGs, released for the Game Boy on April 20, 1991. You can help the Super Robot Wars Wiki by expanding it.